Tap Stack Was Supposed to Be a Chill Game... Then People Got Mad.




> So, funny story...
When I made Tap Stack, I thought I was creating a relaxing game.
You know — smooth gameplay, clean visuals, soft background music.
No score counter. No loud effects. No pressure.
Just tap, stack, vibe.
Wrong. 😅
I gave it to someone to test.
They looked calm at first. First tap — nice. Second — good.
By the fifth try?
"What kind of game is this?? Why is it so hard for no reason?!"
😂 That’s when I realized: Tap Stack isn’t relaxing. It’s deceptive.
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Here’s how it works:
Blocks slide from side to side — you tap to drop.
Miss the alignment? The overhang gets chopped.
Your next block? Smaller. More pressure.
And just when you're adjusting, something blocks your view 👀
There’s no level counter or score — just hidden checkpoints and chaos slowly creeping in.
It’s a game that looks peaceful but eats your sanity one tap at a time.
No power-ups.
No flashy distractions.
Just you, your timing, and gravity laughing in the background.
---
So What’s Next?
Still Thinking about:
A high score mode
Maybe a “rage quit tracker” 😂
Smoother animations + optional game music
Would love your feedback: What made you rage?
Where did you give up?
Or are you one of the chosen few who actually passed Level 3?
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🔗 Play Tap Stack now: https://imole.itch.io/tap-stack
☕ Support the dev (and my emotional damage): https://ko-fi.com/imole99
Thanks for playing. I’m still trying to pass those checkpoints too. 😭
— Imole
Files
Tap Stack
Stack golden blocks with perfect timing — one mistake and it's game over.
Status | Released |
Author | Imole |
Tags | Arcade, blocks, Casual, challenging, Endless, Minimalist, Singleplayer, tap-stack |
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