Tap Stack Was Supposed to Be a Chill Game... Then People Got Mad.


> So, funny story...


When I made Tap Stack, I thought I was creating a relaxing game.


You know — smooth gameplay, clean visuals, soft background music.


No score counter. No loud effects. No pressure.


Just tap, stack, vibe.


Wrong. 😅


I gave it to someone to test.


They looked calm at first. First tap — nice. Second — good.


By the fifth try?


"What kind of game is this?? Why is it so hard for no reason?!"


😂 That’s when I realized: Tap Stack isn’t relaxing. It’s deceptive.


---


Here’s how it works:


Blocks slide from side to side — you tap to drop.


Miss the alignment? The overhang gets chopped.


Your next block? Smaller. More pressure.


And just when you're adjusting, something blocks your view 👀


There’s no level counter or score — just hidden checkpoints and chaos slowly creeping in.


It’s a game that looks peaceful but eats your sanity one tap at a time.


No power-ups.


No flashy distractions.


Just you, your timing, and gravity laughing in the background.


---


So What’s Next?


Still Thinking about: 


A high score mode


Maybe a “rage quit tracker” 😂


Smoother animations + optional game music


Would love your feedback: What made you rage?


Where did you give up?


Or are you one of the chosen few who actually passed Level 3?


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🔗 Play Tap Stack now: https://imole.itch.io/tap-stack


☕ Support the dev (and my emotional damage): https://ko-fi.com/imole99


Thanks for playing. I’m still trying to pass those checkpoints too. 😭


 Imole

Files

Tap Stack Play in browser
59 days ago

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